/*
 * Block.h
 *
 *  Created on: Apr 7, 2012
 *      Author: The Almighty Eric
 */

#ifndef BLOCK_H
#define BLOCK_H

#include "gameobject.h"
#include "Player.h"

class Block: public gameobject
{
public:
	Block();
	Block(float x, float y, int w, int h, SDL_Surface *image);
	void Update(Uint32 dticks);
};

#endif
